Some questions remains. 1. The wind: whats happend, if I want to drive with my ship exactly against the wind? In this case are the rules not exactly clear, I think. 2. The critical hits. Each 6 is a critical hit. But there is no difference between heavy and light cannon , right? And whats happend with the hits, which become save? Those are to ignore? We played it so. 3. What is with entering a ship of an enemy? I had entered an opponent with two ships of mine. I had the better crew factor, I have taken two dices, my opponent one, and because I was engaged with two ships, I reduce one point from his throw. Was it so correct?
Martin (who hopes, that anybody here plays Trafalgar as a Profi!)